Despite this year’s BlizzCon being shelved, Blizzard is still pressing ahead with announcements, including a new update on the development of Diablo IV. This second quarterly update (you can check out the first one here) focuses on how storytelling in Diablo IV will be more immersive “by improving NPC interactions and conversations”, how some multiplayer features will work within the game’s open world, an update on items and progression, and more.
Storytelling in Diablo IV has evolved from the previous games, and their use of UI panes. Now, characters have conversations, where the camera is zoomed in close to the characters (while still maintaining an overall isometric feel) and makes use of “a library of animations to deliver the general gist of the conversations”. For more complex conversations, the character’s movements and animations are “more deliberately hand-crafted”.
Open world will play a big role in Diablo IV with the addition of Camps, which are an extension of towns from the previous games. These locations, which are overrun by enemies, can be conquered by players, after which they become outposts for friendly NPCs and a waypoint location.
Of course, multiplayer is the big focus, with Blizzard’s goal this time to “incorporate elements from shared world games without the game ever feeling like it’s veering into massively multiplayer territory”. Dungeons and key story moments are always private, with just the player and their party. Once story moments are complete and towns are turned into social hubs, players will encounter a few people in town. In contrast, if a world event was happening, you would see a larger congregation of players.
There’s obviously a lot more in the update, which you can check out here.
Diablo IV is currently in development for PlayStation 4, Xbox One, and PC.
source https://bloody-disgusting.com/video-games/3621553/new-quarterly-update-diablo-iv-talks-storytelling-multiplayer/
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