As the year draws to a close, Blizzard has released their fourth quarterly update for the upcoming Diablo IV. This time around, the update focuses on itemization including weapon types, item qualities, and some of the game’s new legendary and unique items.
As is the way with the series, grinding to get new gear is essential, and finding that one cool piece almost always makes it worth it. Diablo IV Game Director Luis Barriga touches on this in the update that the team “reviewed every aspect of itemization from top to bottom and reworked elements that [the team] felt weren’t living up to their potential” in order to put this aspect of the game on a “more solid foundational path”.
Lead Game Designer Joe Shely explains how the team has made “substantial changes to core itemization”, starting with class items. “We’ve also done a lot of work in the game engine to make weapons feel more real and physical,” says Shely. This now includes weapon speeds and inherent characteristics to all weapons. Examples given include wands should be faster than quarterstaves, and swords and maces should do different things.
Item qualities have also seen an overhaul. “We’re increasing the potential power of individual affixes on Magic items. We’re increasing the maximum number of affixes on Rare and better items in the endgame. Legendary affixes now roll randomly (Yes, really!) on Legendary Items. And Unique items will replace Mythics.” Speaking of Uniques, there will be a greater focus on these weapons in Diablo IV, with the team “embracing the fantasy of these build-around items with completely fixed affixes, heavily thematic and usually class-specific powers, and distinctive looks.”
You can read in detail what Blizzard has come up with in the link above. Diablo IV is currently being developed for PlayStation 4, Xbox One, and PC.
source https://bloody-disgusting.com/video-games/3645124/new-diablo-iv-quarterly-update-turns-weapons/
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