The war of words between developer Frogwares and Nacon (formerly Bigben Interactive) over The Sinking City is heating up again. The developer has published a video alleging that Nacon pirated the Lovecraftian action-adventure title.
To recap, back in August 2020, The Sinking City was pulled from digital storefronts due to the termination of the agreement between Nacon and Frogwares, after Frogwares alleged that Nacon breached several clauses of the licensing agreement for the game.
The game returned to digital storefronts earlier this year after a French judge ruled that Frogwares broke their contract with Nacon unlawfully. In response, Frogwares self-published The Sinking City for PS5 and Xbox Series last month.
Which brings us to today, where in a lengthy blog post, Frogwares details how Nacon “stole, hacked, changed the source code, and tried to cover up the reporting trail” for The Sinking City. The post goes over in detail just what was changed in the game’s code and how, as well as the “giant digital footprints” that Nacon left behind.
Nacon responded to the claims in a post on the game’s Steam page, saying that they regret Frogwares’ decision to “[persist] in disrupting the release of the Sinking City”, even after Frogwares originally came to Nacon with a request for funding for the game.
None of what Frogwares states has yet been proven in court, but it’s just a sad situation, overall. The Sinking City is a solid slice of Lovecraftian horror, but now with all of this happening, it sadly casts a cloud over the game and those involved.
Depending on your view, the Nacon-published version of The Sinking City is available on PC, PlayStation 4 and Xbox One, while the Frogwares version is on PS5, Xbox Series and the Nintendo Switch.
source https://bloody-disgusting.com/video-games/3654218/frogwares-alleges-that-nacon-stole-and-pirated-the-sinking-city/
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