The realization that the first month of the new year is just about over is hitting me like an Issac Clarke boot stomp. While the month has flown by, that doesn’t mean there weren’t several notable horror releases, both big and small. Before diving into January’s biggest release, Neil and I discuss the dark fantasy adventure of Children of Silentown, the atmospheric and bleak, haunting trek through the wilderness with Chasing Static‘s console release, and the uneven but intriguing mystery of Dance of Death.
And then there’s the Dead Space remake.
Earlier in the month, we discussed the impact and legacy of Visceral Game’s 2008 original while discussing our hopes and trepidation about EA remaking Dead Space for modern consoles. Given EA’s previous lack of regard for the core Dead Space trilogy, these reservations were not exactly unfounded. And, as a very welcome surprise, Neil and I found our concerns to be quelled almost instantly.
Simply put, as Neil did in his review, the Dead Space remake is a triumph in more ways than one. The bar for horror remakes was unequivocally raised with Capcom’s 2019 Resident Evil 2, a modern update that was more thorough than just a fresh coat of paint (and g). Motive Studios take this bar and launch it into the stratosphere. On the surface, such a claim seems like hyperbolic genre bias, but in breaking down the lengths and pains, Motive has gone to improve the original in every conceivable way.
Neil and I discuss the graphical and sound design overhauls, the inclusion of dialogue for Issac, side questions and lore expansion, weapon redesigns, and more!
(And If you were on the fence about the remake, know the asteroid section from the original is barely a footnote of the experience this time around, which in my opinion, entirely justifies the $70 price tag.) –Jay Krieger
Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on
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